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Showing posts from 2012
Pre-Production for Sun Trust Bank project is all done. Waiting on Audio so John can start animation. Matt should be about done with Sets. Meanwhile, time get started on a Nurse Station and Assets for it. I will post renders here in this post.
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Just posted a game ready model at my store. FREE. I used some free scifi wall and floor textures from PeterK. I put a lot of hours into using them. Model took no time at all. If used for a game prototype, please share a link. I'd love to see it in action.

SunTrust Bank

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Time for Pre-Production for the 3D Team...Fun!  Not really.

Site Update

Okay, not have full control over HTML/CSS is driving me nuts. May just get a 5 page site at GoDaddy.  More to come. Google sites is great for simple things like the   Errands4U  site I quickly threw together yesterday.

New Website

Almost Forgot, I started building a new website using Google Sites. It's free! But kind of a bitch to work with. Anyways my URL will end up linking to that page instead and this blog will become more personal and not so 3D oriented. T It is just getting started so be patient :)

U2 Revision Done!

My U2 Dragonlady revision is all done. Looks nice :) I will add to gallery soon. Meanwhile, I've been working away on revising my Mercury "Friendship 7" Space Capsule. I have the main capsule done w/ retro rockets. Before moving on to the Escape Tower, I need to bust out another model for a client. So, I better get on that. I am also working on an X-47B tee shirt. It is almost finished. :) U2 will be next of course ;) You can see the U2 at my store. Friendship 7 is now Done!!  See it here.

BEEN BUSY

Well, after my last post, I spent 7 weeks producing a huge 3D / Video piece for Bellevue University. I was slammed. Ever since, I've been modeling..big time. Creating new models, revising old ones, being commissioned for more new ones, etc.  I will be updating my gallery soon and getting back to the Post Office model when I can.  :) - Chad

More Normals

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Bigger Challenge and a new Method: Wall on left is what I am going after (2654 polys). Wall on Right is what I have to work with ( 34 polys ). Normal Transfer didn't work out so well in Maya so I created my own Normal Map using Photoshop. Then touched up the color map. Much nicer! I wish the top blocks could have 'stuck out' better but this will work. All in all, not bad for 34 polys :)

Transfer Normals

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Yet another thing I've never done before :) Here are the High End and Low End door models. I had to add in some extra extrusions to get all normals to transfer properly. The 'low poly' door has 46 Tris while the high poly has 248 Tris. Looks like the low poly door renders nicer :) Bitch'n. Now to render out Occlusion Map and start Painting.

Edge Transform Issue and Fix

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New tricks for an old dog: I had an issue with transforming an edge using the Input Mode in the Status Bar (never used before). I selected an extruded edge, snapped to polygon edge and inputed the transform. Didn't Work at all!     To cheat, I use discrete move option. But the real Fix is easy. Just change Input Mode Option to Relative. Default is Absolute. That is it. All works now :)  I know that is so basic but I never, in all my years, have used that tool. I am digging it BTW.

Textures and Teardowns

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Okay, did a teardown of the 2 side walls. Now have 2 modules with stacked UV's on each side of building. ENTER PHOTOSHOP! Before I get started on my Occlusion Maps, I thought I would go ahead and get a nice repeating brick texture started. I have the bump map done as well. I assume it will be part of the normal map. ( If memory is correct :D ) I cannot wait to get Normal Maps done!! I really want to get rid of all those little cubes :) One step at a time.

Let's get started!

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Spent the morning looking for good reference photos. Flickr is the place to go! Going with this post office: I managed to find another one showing the other side so..bonus!  Also found one of back of building using Google Earth ;)  Got the rough block out done today.

"Certified" :)

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Ok, I completed this Lynda.com course. I spent over 8hrs viewing it. I had to re-watch about half of it just to absorb it better. Now for follow up exercise!!

New Frontiers

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Well, I finally got around to learning about modeling Game Assets! Just to get my feet wet, I made a low poly office building (could've been lower). Not bad though.

Mobile Compliant

Photo Slide Shows will not work on iPad. However, you should see an image link to the gallery. Please let me know if that feature is messed up :) If you are using anything else, you have nothing to worry about. Special thanks to Andy for helping with the code!!
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Recently, I created a 3D representation of Bellevue University's Library. The artwork was delivered to the Flash/Mobile team to create the " Virtual Library "
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I am moving my website content to this site. It will take a little time. - Chad