Pre-Production for Sun Trust Bank project is all done. Waiting on Audio so John can start animation. Matt should be about done with Sets. Meanwhile, time get started on a Nurse Station and Assets for it. I will post renders here in this post.
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Showing posts from 2012
U2 Revision Done!
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My U2 Dragonlady revision is all done. Looks nice :) I will add to gallery soon. Meanwhile, I've been working away on revising my Mercury "Friendship 7" Space Capsule. I have the main capsule done w/ retro rockets. Before moving on to the Escape Tower, I need to bust out another model for a client. So, I better get on that. I am also working on an X-47B tee shirt. It is almost finished. :) U2 will be next of course ;) You can see the U2 at my store. Friendship 7 is now Done!! See it here.
BEEN BUSY
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Well, after my last post, I spent 7 weeks producing a huge 3D / Video piece for Bellevue University. I was slammed. Ever since, I've been modeling..big time. Creating new models, revising old ones, being commissioned for more new ones, etc. I will be updating my gallery soon and getting back to the Post Office model when I can. :) - Chad
More Normals
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Bigger Challenge and a new Method: Wall on left is what I am going after (2654 polys). Wall on Right is what I have to work with ( 34 polys ). Normal Transfer didn't work out so well in Maya so I created my own Normal Map using Photoshop. Then touched up the color map. Much nicer! I wish the top blocks could have 'stuck out' better but this will work. All in all, not bad for 34 polys :)
Transfer Normals
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Yet another thing I've never done before :) Here are the High End and Low End door models. I had to add in some extra extrusions to get all normals to transfer properly. The 'low poly' door has 46 Tris while the high poly has 248 Tris. Looks like the low poly door renders nicer :) Bitch'n. Now to render out Occlusion Map and start Painting.
Edge Transform Issue and Fix
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New tricks for an old dog: I had an issue with transforming an edge using the Input Mode in the Status Bar (never used before). I selected an extruded edge, snapped to polygon edge and inputed the transform. Didn't Work at all! To cheat, I use discrete move option. But the real Fix is easy. Just change Input Mode Option to Relative. Default is Absolute. That is it. All works now :) I know that is so basic but I never, in all my years, have used that tool. I am digging it BTW.
Textures and Teardowns
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Okay, did a teardown of the 2 side walls. Now have 2 modules with stacked UV's on each side of building. ENTER PHOTOSHOP! Before I get started on my Occlusion Maps, I thought I would go ahead and get a nice repeating brick texture started. I have the bump map done as well. I assume it will be part of the normal map. ( If memory is correct :D ) I cannot wait to get Normal Maps done!! I really want to get rid of all those little cubes :) One step at a time.